GameCauseway
Hold the islands against the Hollow until the tide rises, in a turn-based tactics crossing.
Every published game, feature demo and documentation page in one place.
Games and demos run in a browser with WebGPU, each on its own page. The Sound Lab needs Web Audio, and documentation works anywhere.
48 entries
GameHold the islands against the Hollow until the tide rises, in a turn-based tactics crossing.
GameSurvive waves and boss fights with a growing arsenal.
GameThe platformer showcase: run, jump and collect coins on the way to the flag.
GameA top-down adventure in a darkening world: walk with a lantern and light the way.
GameLocal multiplayer football for two to four controllers.
GameDrive your home across a drained sea ahead of the returning Tide.
GameA small flapping arcade game.
Feature demoCompare five easing curves with managed Decay playback controls.
Feature demoExplore camera follow, dead zones, smoothing, confinement and impact shake.
Feature demoExplore nearest targets and ordered radius results with tags, active state and parent transforms.
Feature demoA room full of contraptions, from a wrecking ball to a crane, with tools to grab, blast, spawn and probe them.
Feature demoSteer by what you mean, not what you press, and rebind boost to any key or button while it runs.
Feature demoTurn the master, music and effects buses up and down while the theme plays.
Feature demoA ship flies in on a sequence authored in the Timeline, with sound cues, then the stage idles on a loop. Space or tap replays it.
Four project WGSL sprite shaders side by side: a pulsing outline, a dissolve, a hit flash and a wave. Scripts drive the burn and the flash through each sprite's shader parameters; Space flashes.
A keyhole wanders over a night sky: the night is masked outside it so a sunny meadow shows through, and a gem masked inside it is only ever seen through the hole.
Feature demoToggle, type and scroll through engine widgets styled by Weave.
Feature demoExplore CSS-inspired responsive UI, layouts and presentation rules.
Feature demoInspect voxel terrain, meshing and rendering effects.
Make normal maps from an image or height map, then preview and download them.
Design and preview Sindri particle emitters.
ToolMake game sound effects and chiptune music in the browser, then download them.
ToolDrop in a Blender model (.glb, .gltf, .obj or a .zip of one) or write a recipe, and bake it into ordinary Sindri sprites in the browser, in isometric, top-down or side view.
Feature demoProcedural shapes and geometry in motion.
Feature demoA cube faces a raised goal and walks to it in world space while the camera orbits the scene.
Feature demoA third-person orbit camera follows a walker, pulls in past a barrier and eases back out. Right-drag, or click to capture the pointer, to look around.
Feature demoRide a ferry, jump off and walk to the goal pad with grounded 3D character movement. WASD moves, Space jumps.
Feature demoWalk around a wall that collides from an imported GLB's own triangles. WASD moves.
Feature demoPoint and spot lights, the sun, ambient fill and the sky change color and direction from Decay.
Feature demoA twelve-second day moves through sunrise, midday, sunset and night, then mounted lights take over.
Find all repository documents and their purpose.
Build the engine, open the editor and run a project.
Project configuration, assets and entry scenes.
Understand the shared scene and component model.
Author views, follow behaviour, confinement and shake.
Bodies, colliders, gravity and gameplay integration.
Evidence and limitations for implemented features.
The engine host API and gameplay contracts.
Syntax, types and the language itself.
Responsive UI presentation and migration.
Supported selectors, properties, units and media rules.
Export a project and deploy its browser build.
Compare implemented features with engine expectations.
The engine's architecture, boundaries and tradeoffs.
Free Sindri game-development assistance from Vardir.
Get help with Sindri Game Dev through GitHub or email.
How the plugin and its support channels handle information.
Terms for the free Sindri Game Dev assistant plugin.
Try a broader term or another category.