
Model Collision Lab
Walk around a wall that collides from an imported GLB's own triangles. WASD moves.
Ride a ferry, jump off and walk to the goal pad with grounded 3D character movement. WASD moves, Space jumps.
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Ride a gold ferry, jump off and walk to the goal pad. Gravity, jumping and speed are Decay gameplay; the engine clips movement, classifies support and carries the character on the moving platform.

Walk around a wall that collides from an imported GLB's own triangles. WASD moves.

Point and spot lights, the sun, ambient fill and the sky change color and direction from Decay.

A twelve-second day moves through sunrise, midday, sunset and night, then mounted lights take over.

Compare five easing curves with managed Decay playback controls.