
Feature example
Play 3D Lighting Lab3D Lighting Lab
Point and spot lights, the sun, ambient fill and the sky change color and direction from Decay.
Walk around a wall that collides from an imported GLB's own triangles. WASD moves.
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Walk around a wall that collides from an imported GLB's own triangles. One model holds both the ground and the wall, and the same asset is drawn and collided with.

Point and spot lights, the sun, ambient fill and the sky change color and direction from Decay.

A twelve-second day moves through sunrise, midday, sunset and night, then mounted lights take over.

Compare five easing curves with managed Decay playback controls.

Explore camera follow, dead zones, smoothing, confinement and impact shake.