
3D Orbit Camera Lab
A third-person orbit camera follows a walker, pulls in past a barrier and eases back out. Right-drag, or click to capture the pointer, to look around.
A cube faces a raised goal and walks to it in world space while the camera orbits the scene.
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A cube faces a raised goal and walks to it in world space while a perspective camera orbits the scene. It starts under a scaled parent, and its script uses world coordinates so the parent does not change its speed.

A third-person orbit camera follows a walker, pulls in past a barrier and eases back out. Right-drag, or click to capture the pointer, to look around.

Ride a ferry, jump off and walk to the goal pad with grounded 3D character movement. WASD moves, Space jumps.

Walk around a wall that collides from an imported GLB's own triangles. WASD moves.

Point and spot lights, the sun, ambient fill and the sky change color and direction from Decay.