
3D Character Lab
Ride a ferry, jump off and walk to the goal pad with grounded 3D character movement. WASD moves, Space jumps.
A third-person orbit camera follows a walker, pulls in past a barrier and eases back out. Right-drag, or click to capture the pointer, to look around.
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A third-person orbit camera follows a walker to a raised goal. A barrier blocks the camera's requested distance, so it pulls in, keeps facing the walker, then eases back out when the barrier is removed.

Ride a ferry, jump off and walk to the goal pad with grounded 3D character movement. WASD moves, Space jumps.

Walk around a wall that collides from an imported GLB's own triangles. WASD moves.

Point and spot lights, the sun, ambient fill and the sky change color and direction from Decay.

A twelve-second day moves through sunrise, midday, sunset and night, then mounted lights take over.