3D Orbit Camera Lab

Feature example

A third-person orbit camera follows a walker, pulls in past a barrier and eases back out. Right-drag, or click to capture the pointer, to look around.

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Plays with keyboard or mouse. Click the game to give it the keyboard.

Standalone ↗

About

A third-person orbit camera follows a walker to a raised goal. A barrier blocks the camera's requested distance, so it pulls in, keeps facing the walker, then eases back out when the barrier is removed.

What it proves

  • Engine-owned orbit and obstruction
  • Field of view changes
  • Pointer lock

Keep playing

Feature example

3D Character Lab

Ride a ferry, jump off and walk to the goal pad with grounded 3D character movement. WASD moves, Space jumps.

Play 3D Character Lab
Feature example

Model Collision Lab

Walk around a wall that collides from an imported GLB's own triangles. WASD moves.

Play Model Collision Lab
Feature example

3D Lighting Lab

Point and spot lights, the sun, ambient fill and the sky change color and direction from Decay.

Play 3D Lighting Lab
Feature example

Day/Night Lab

A twelve-second day moves through sunrise, midday, sunset and night, then mounted lights take over.

Play Day/Night Lab