Input Actions

Feature example

Steer by what you mean, not what you press, and rebind boost to any key or button while it runs.

Runs in your browser with WebGPU. Loading takes a moment.

Plays with keyboard, mouse, touch or gamepad. Click the game to give it the keyboard.

Standalone ↗

About

The ship reads what the player means rather than what they pressed. Steer with WASD, the arrows or a d-pad, boost with Space or a pad, and rebind boost to any key or button while it runs.

What it proves

  • Input actions with several bindings
  • Rebinding at runtime
  • Arena sized from the Weave layout

Keep playing

Feature example

Sound Mixer

Turn the master, music and effects buses up and down while the theme plays.

Play Sound Mixer
Feature example

Sequence Stage

A ship flies in on a sequence authored in the Timeline, with sound cues, then the stage idles on a loop. Space or tap replays it.

Play Sequence Stage
Feature example

Sprite Shaders

Four project WGSL sprite shaders side by side: a pulsing outline, a dissolve, a hit flash and a wave. Scripts drive the burn and the flash through each sprite's shader parameters; Space flashes.

Play Sprite Shaders
Feature example

Sprite Masks

A keyhole wanders over a night sky: the night is masked outside it so a sunny meadow shows through, and a gem masked inside it is only ever seen through the hole.

Play Sprite Masks