Sequence Stage

Feature example

A ship flies in on a sequence authored in the Timeline, with sound cues, then the stage idles on a loop. Space or tap replays it.

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Plays with keyboard, mouse or touch. Click the game to give it the keyboard.

Standalone ↗

About

A ship flies in on a sequence authored in the editor's Timeline, with sound cues, then the stage idles on a loop. The script only says which sequence plays; every track is authored data.

What it proves

  • Sequences and the Timeline
  • Cues heard from Decay
  • One director driving the whole scene

Keep playing

Feature example

Sprite Shaders

Four project WGSL sprite shaders side by side: a pulsing outline, a dissolve, a hit flash and a wave. Scripts drive the burn and the flash through each sprite's shader parameters; Space flashes.

Play Sprite Shaders
Feature example

Sprite Masks

A keyhole wanders over a night sky: the night is masked outside it so a sunny meadow shows through, and a gem masked inside it is only ever seen through the hole.

Play Sprite Masks
Feature example

Weave Control Room

Toggle, type and scroll through engine widgets styled by Weave.

Play Weave Control Room
Feature example

Weave UI

Explore CSS-inspired responsive UI, layouts and presentation rules.

Play Weave UI