Sprite Shaders
Four project WGSL sprite shaders side by side: a pulsing outline, a dissolve, a hit flash and a wave. Scripts drive the burn and the flash through each sprite's shader parameters; Space flashes.
A ship flies in on a sequence authored in the Timeline, with sound cues, then the stage idles on a loop. Space or tap replays it.
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A ship flies in on a sequence authored in the editor's Timeline, with sound cues, then the stage idles on a loop. The script only says which sequence plays; every track is authored data.
Four project WGSL sprite shaders side by side: a pulsing outline, a dissolve, a hit flash and a wave. Scripts drive the burn and the flash through each sprite's shader parameters; Space flashes.
A keyhole wanders over a night sky: the night is masked outside it so a sunny meadow shows through, and a gem masked inside it is only ever seen through the hole.

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