Causeway

Flagship

Hold the islands against the Hollow until the tide rises, in a turn-based tactics crossing.

Runs in your browser with WebGPU. Loading takes a moment.

Plays with keyboard, mouse or touch. Click the game to give it the keyboard.

Standalone ↗

About

Three wardens hold small islands against the Hollow, who cross the causeway at low tide, until the rising sea drowns them. Every Hollow shows what it will strike before it strikes, so each turn is a puzzle with a visible answer.

Causeway is Sindri's showcase: the place a finished capability proves it can be used in a game somebody would choose to play. Its models, textures, sounds and score are generated in the repository, and it runs on the same scenes, Decay scripts and renderer natively and here in the browser.

What it proves

  • Lit low-poly 3D with imported GLB models
  • Picking through a pointer ray
  • Weather, water and lava shaders
  • Weave HUD and menus
  • Turn logic written in Decay
  • Music that crossfades between worlds

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