
Causeway
Hold the islands against the Hollow until the tide rises, in a turn-based tactics crossing.
Survive waves and boss fights with a growing arsenal.
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The fleet is gone and someone has to hold the line. Build an unlikely warship while an evacuation corridor closes: survive five sectors over ten minutes, or take a field kit into a twelve-boss gauntlet. Firing is automatic; movement, timing your burst and choosing a build make the difference.
Orbital Last Stand is the forcing function. It recreates a complete game using only the editor and Decay, and every gap it hits is closed as a general Sindri capability rather than something shaped around this game.

Hold the islands against the Hollow until the tide rises, in a turn-based tactics crossing.

The platformer showcase: run, jump and collect coins on the way to the flag.

A top-down adventure in a darkening world: walk with a lantern and light the way.

Local multiplayer football for two to four controllers.