
Feature example
Play 3D Transform Lab3D Transform Lab
A cube faces a raised goal and walks to it in world space while the camera orbits the scene.
Procedural shapes and geometry in motion.
Runs in your browser with WebGPU. Loading takes a moment.
Sindri's zero-art proving ground: a reactor, a boss, a ship and orbitals built only from engine shapes, hierarchy, transforms, blending and Decay. Not a single texture.

A cube faces a raised goal and walks to it in world space while the camera orbits the scene.

A third-person orbit camera follows a walker, pulls in past a barrier and eases back out. Right-drag, or click to capture the pointer, to look around.

Ride a ferry, jump off and walk to the goal pad with grounded 3D character movement. WASD moves, Space jumps.

Walk around a wall that collides from an imported GLB's own triangles. WASD moves.