Shapes Lab

Lab

Procedural shapes and geometry in motion.

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Just watch: this one plays by itself.

Standalone ↗

About

Sindri's zero-art proving ground: a reactor, a boss, a ship and orbitals built only from engine shapes, hierarchy, transforms, blending and Decay. Not a single texture.

What it proves

  • Procedural shapes and strokes
  • Hierarchy-driven motion
  • Additive blending

Keep playing

Feature example

3D Transform Lab

A cube faces a raised goal and walks to it in world space while the camera orbits the scene.

Play 3D Transform Lab
Feature example

3D Orbit Camera Lab

A third-person orbit camera follows a walker, pulls in past a barrier and eases back out. Right-drag, or click to capture the pointer, to look around.

Play 3D Orbit Camera Lab
Feature example

3D Character Lab

Ride a ferry, jump off and walk to the goal pad with grounded 3D character movement. WASD moves, Space jumps.

Play 3D Character Lab
Feature example

Model Collision Lab

Walk around a wall that collides from an imported GLB's own triangles. WASD moves.

Play Model Collision Lab