Sprite Baker

Tool

Drop in a Blender model (.glb, .gltf, .obj or a .zip of one) or write a recipe, and bake it into ordinary Sindri sprites in the browser, in isometric, top-down or side view.

Runs in your browser with WebGPU. Loading takes a moment.

Plays with keyboard, mouse or touch. Click the game to give it the keyboard.

Standalone ↗

About

Drop in a model made in Blender (a .glb, .gltf or .obj, or the .zip or folder it came in) and it is centred on a tile, shaded into the same four-shade palette as everything else, and baked in four directions, each drawn on the floor it will stand on. Fit it, turn it, recolor its materials and tune the light with the inspector, or write a recipe of boxes, cylinders and spheres by hand. Download the PNG, its .sheet and the prefab, or all three as a zip laid out like a project's assets. The same pipeline runs offline from the command line for recipes made of primitives.

What it proves

  • 3D model to sprite baking
  • Blender model import
  • Isometric, top-down and side views
  • Sheet and prefab export

Keep playing

Lab

Shapes Lab

Procedural shapes and geometry in motion.

Play Shapes Lab
Feature example

3D Transform Lab

A cube faces a raised goal and walks to it in world space while the camera orbits the scene.

Play 3D Transform Lab
Feature example

3D Orbit Camera Lab

A third-person orbit camera follows a walker, pulls in past a barrier and eases back out. Right-drag, or click to capture the pointer, to look around.

Play 3D Orbit Camera Lab
Feature example

3D Character Lab

Ride a ferry, jump off and walk to the goal pad with grounded 3D character movement. WASD moves, Space jumps.

Play 3D Character Lab