
Input Actions
Steer by what you mean, not what you press, and rebind boost to any key or button while it runs.
A room full of contraptions, from a wrecking ball to a crane, with tools to grab, blast, spawn and probe them.
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One room full of contraptions and the tools to poke them: a wrecking ball, a gantry crane, a cannon gallery, a bumper pit, a material lab, a seesaw, a robot on a test track, a domino run and a voxel quarry in 3D. Grab, blast, spawn and probe anything.

Steer by what you mean, not what you press, and rebind boost to any key or button while it runs.

Turn the master, music and effects buses up and down while the theme plays.

A ship flies in on a sequence authored in the Timeline, with sound cues, then the stage idles on a loop. Space or tap replays it.
Four project WGSL sprite shaders side by side: a pulsing outline, a dissolve, a hit flash and a wave. Scripts drive the burn and the flash through each sprite's shader parameters; Space flashes.