Physics Playground

Feature example

A room full of contraptions, from a wrecking ball to a crane, with tools to grab, blast, spawn and probe them.

Runs in your browser with WebGPU. Loading takes a moment.

Plays with keyboard, mouse or touch. Click the game to give it the keyboard.

Standalone ↗

About

One room full of contraptions and the tools to poke them: a wrecking ball, a gantry crane, a cannon gallery, a bumper pit, a material lab, a seesaw, a robot on a test track, a domino run and a voxel quarry in 3D. Grab, blast, spawn and probe anything.

What it proves

  • Rapier 2D bodies, joints and motors
  • Ray, circle and box queries
  • Continuous collision
  • Physics materials as assets
  • 3D bodies on a diggable voxel floor

Keep playing

Feature example

Input Actions

Steer by what you mean, not what you press, and rebind boost to any key or button while it runs.

Play Input Actions
Feature example

Sound Mixer

Turn the master, music and effects buses up and down while the theme plays.

Play Sound Mixer
Feature example

Sequence Stage

A ship flies in on a sequence authored in the Timeline, with sound cues, then the stage idles on a loop. Space or tap replays it.

Play Sequence Stage
Feature example

Sprite Shaders

Four project WGSL sprite shaders side by side: a pulsing outline, a dissolve, a hit flash and a wave. Scripts drive the burn and the flash through each sprite's shader parameters; Space flashes.

Play Sprite Shaders