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Causeway
Three wardens hold small islands against the Hollow, who cross the causeway at low tide, until the rising sea drowns them. Every Hollow shows what it will strike before it strikes, so each turn is a puzzle with a visible answer.
- Lit low-poly 3D with imported GLB models
- Picking through a pointer ray
- Weather, water and lava shaders
- Weave HUD and menus
- Turn logic written in Decay























